paxCompiler is an embeddable cross-platform compiler of the Object Pascal, Basic and javascript programming languages. The key features of the paxCompiler are: The compiler generates machine code for Intel compatible processors (IA-32/64 architecture) for platforms: Win32/Win64, Mac OS, iOS Simulator. The second script runner is a cross-platform interpreter based on intermediate code. Supported platforms are Win32/Win64, Linux, Android, Mac OS, iOS Simulator, iOS Device. The compiler is written in Delphi and it is compatible with Free Pascal/Lazarus 32/64 bit. It is possible to use the compiler as a scripting engine, so you can customize and extend the application without having to recompile it. The compiler supports Object Pascal language based on the Delphi 7 standard and extends it with generic types, operator overloading, anonymous functions and closures, lambda-expressions. Syntax of Basic language is similar to VB.NET. javascript implementation is based on ECMA-262 standard. Cross-language programming support. You can use Pascal units in Basic and javascript programs and vice versa. COM support. paxCompiler components allow you to implement debugger and code explorer. Script-defined types support run-time information (RTTI). You can bind instances of script-defined classes with dfm files. You can import host-defined types with paxCompiler importer. Automatic import of host-defined types is available for Delphi XE2-XE7. You can create stand alone executable files and dlls. Support of compiled units and run-time packages. paxCompiler engine is thread safe. The nearest milestones on road map of the compiler development include: C/C++ compiler and native code generator for ARM processors.
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Friday, November 14, 2014
paxCompiler v4.1 Full source
7:19 PM
Delphi Component